![]() Whitta went on to explain that the version that they had was nothing like what Square Enix came back with. "Some months after that, they came back to me and one of the other writers and said 'we're going to start over and completely reboot the story, we want it to be this now.' What they pitched us was something that's closer to what they actually have now, which is about this girl from the real world that gets sucked into this fantasy world." Square Enix apparently liked what he came up with, and subsequently asked him if he would run a writers room, which he did and got together a bunch of writers he admired. "What happened was, Square came to me like five, six years ago and said 'we have this idea… would you be willing to help us build out the world and the mythology,'" Whitta explained. Pearce noted that from what she understands, Whitta had never written a single line of dialogue, which the latter confirmed, though he hasn't actually played the game so wasn't entirely sure. The writer recently spoke with Alanah Pearce as part of her Video Game Writing 101 series, where he touched on Forspoken's story, which he says was rebooted between what he pitched and what the game ended up being (thanks, GamesRadar). ![]() ![]() ![]() Gary Whitta, possibly now best known for co-writing Star Wars: Rogue One, also served as a writer on Forspoken, though in the game he's just credited as being behind the original concept. One of Forspoken's original writers has said that the final version of the game is completely different from what he originally pitched. ![]()
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